Hello Martin, Saturday, October 28, 2006, 2:44:46 PM, you wrote: MG> Hard to know what that means when you're talking about a moving object MG> that may have user-interaction. Personally when I need to document a MG> disfunciton I get gimp's Acquire-screenshot-window thing ready, run MG> gnash from the command line and suspend (control-Z) it to freeze MG> something I can grab.
Flash (the IDE) can export movies to video formats like AVI. In that case it simply ignores gotoAndPlay(), stop() and friends, I guess. MG> Yes, the same way that mplayer and friends have a play-to-file MG> video-out option and create a movie/sound file. For automatic testing MG> of moving images that would be perfect. However, in an ideal world MG> that applies to all of the renderers, not just AGG Yes, but (provided all renderers work correctly) isn't rendering speed the /main/ reason to use OpenGL? I guess speed is not so much important for someone who wants to convert a SWF file. Can OpenGL render into a in-memory buffer, btw? Whatever I just think that AGG probably is the easiest way because the renderer itself already provides everything required for it and so there is no necessity to bother about other solutions. MG> Menu-save-as only really applies to the .swf stream, since it is the MG> only static object around to be saved. Random screen shotting would be MG> better done with an external screenshot application I feel, and there MG> are plenty of thise already. Mmmh, but that makes it more difficult for the user. A simple "Save frame to PNG" could be implemented within minutes. VLC has a similar feature (saves the current frame using a automatically named file in a predefined directory). Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

