On Sun, Nov 05, 2006 at 11:40:24AM +0000, Martin Guy wrote:
> >Oh dear, I do not even want to know how much errors Gnash will find in
> >real-world movie files... ;)
> 
> Lots. But it is an explicit design feature of flash player that it
> never pops up error message boxes or barfs on bad rubbish, but always
> carries on with the movie... unless the error is so critical that it
> *cannot* proceed.
>  Calls to missing functions, references to undefined objects must be
> skipped over or default values used. At most, it could complain on
> stderr, though probably not even this without a "-w" flag or whatever
> to enable warnings.

I see "printing" such warnings as a feature, I'm sure many flash coders
would agree on this. Yes, we need to only print such warnings when
using -v, and maybe use a special tag for it ('WARNING' so far are
usually used for SWF errors).

>  Gnash must work the same way otherwise it will be perceived as
> inferior to the adobe player
>  It would be interesting to develop a "bad code" testsuite too, to
> make sure gnash copes with and handles bad input in exactly the same
> ways as the adobe player.

Agreed.
--strk;


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