Hello Bastiaan,

Thursday, November 9, 2006, 5:06:22 PM, you wrote:
BJ> That's correct. OpenGL uses two buffers; one that is currently "bound"
BJ> to the window (i.e., what you're currently looking at) and one that is
BJ> rendered into (i.e., the back buffer). When a frame finishes rendering,
BJ> the OpenGL glue calls glx_SwapBuffers() which turns the back buffer into
BJ> the bound one and turns the bound one into the back buffer.

Which, in reality, copies the buffer to the graphics card RAM,
correct? At least for non-fullscreen apps...

Just curious.
Udo



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