Short answer: it doesn't know, and indeed it's broken.
There is a concept of "reverse" execution, but of course
only works with tags, and not with actions.
--strk;

On Tue, Dec 19, 2006 at 09:55:32AM +0800, Rake Xue wrote:
> Hi,
> I've read the source of Gnash, but can't find the answer to a question.
> And the question is that,
> when the player goes back to a specific frame(use
> gotoAndPlay,gotoAndStop, etc), then how does it decide to remove which
> character and load which character? Cuz. the player has loaded a lot
> characters by placeobject tag (generate by flash compiler) and
> actionscript(as duplicateMovieClip(),attachMovie(),
> createEmptyMovieClip(),etc), then goes back to a previous frame, how to
> deal with these exist characters and how to place new characters, and if
> remove the exist Sprite characters and they just have unload clipevent,
> what's the sequence that the action codes will run by?
> 
> Thanks a lot.
> 
> RakeXue
> 
> 
> 
> _______________________________________________
> Gnash-dev mailing list
> [email protected]
> http://lists.gnu.org/mailman/listinfo/gnash-dev

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