Hello strk, Thursday, April 19, 2007, 2:13:42 PM, you wrote: >> I *think* it should restore the state of the character in which it was >> after creation (or after it has been placed on a display list).
s> Does this mean also calling onLoad and onConstruct events ? s> What about frame init actions ? million dollar question... as long restart() is intended to be the same as destroy/create, then yes. s> Why not really recreating it ? probably to avoid useless re-initialisation of the character. don't know if there really is any (any useless I mean) s> Do we need to retain syntetized instance names ? in case of buttons: no but again, restart() may be designed for other purposes! >> This is how the button instance seems to work. However, this is just >> my assumption and I can't document that function before someone else >> confirms it. s> I can describe what the function does, but I'm not sure it makes sense, s> we're not reverse engeneering Gnash itself :) does it come from gameswf? somebody must have created this beast after all >> s> If it is only for the GUI we're likely not sufficiently cleaning up. >> s> If it's for the buttons, we're cleaning too much. >> >> What do you mean with "for the GUI" ?? s> I used ::restart for the GUI menu item MovieControl->Restart. s> Might be a completely wrong thing to do and we might instead s> remove the top-level movie and recreate from scratch instead. which *maybe* has the same effect... note there is no such command in the propriertary player (rewind does *not* destroy variables) Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

