Hello strk, Friday, May 4, 2007, 11:36:26 AM, you wrote: s> Based on the profiling, the bottlneck is still in the renderer, s> at least for AGG (not for opengl!!).
I expect AGG not to perform extremely well for video, but a modern CPU should be fast enough to never drop any frames for a 30fps video, hmmm. I fixed invalidated bounds for video. It now re-renders only the relevant part *and* avoids any rendering when there is no new video frame <- could improve performance. Please profile again... Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

