In order to reduce entropy introduced by network connection I tried profiling a run fully offline. See http://www.gnashdev.org/wiki/index.php/YouTube#Full_off-line_testing
With this setup, I compared ogl and agg by only looking at the CPU usage, w/out using gprof which seems a bit overcomplex for this kind of profiling. Visually (looking at top and at the system monitor), I can tell that AGG uses less CPU (~40%) while opengl uses more (~70%). In common, probably due to a bug in the NetStream/NetConnection/LoaderThread things they have the CPU usage jump at 100% when the movie ends. gprof reports are confusing, reporting more time spent in matrix transformation for ogl and more time spent in AGG rendering for AGG. I'll need further research to find out (maybe ogl calls are fully hardware-based on my system..) --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

