Hello Rob, Tuesday, May 8, 2007, 3:41:53 PM, you wrote: RS> If anyone can prove that AGG is faster than accelerated OpenGL, then RS> AGG can be the default.
Whow, that would be a miracle :) >> Have you ever seen the DrawingApiTest.swf with OpenGL (to talk about quality >> and implemented features...) RS> We need to fix OpenGL, and stop ignoring it like a crippled thing just RS> cause we all refuse to install proprietary drivers. We have to think RS> beyond ourselves here. Even if I wrote the AGG backend I do not really care which backend should be enabled by default. I'd like to see improvement in OpenGL as well, as it might be useful for embedded devices too (many SBCs have accelerated graphics nowadays). However, I suggest that the choice of backend should not be made on performance but on rendering fidelity. And in this regard AGG complies 95% to the proprietary player while OpenGL has quite a few features missing. I think that's more important to people. So, it is definitely important to close the missing holes in OpenGL and I'd love to see someone doing it. But currently the OpenGL backend is not complete. Again, I let release decisions to others... Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

