I've been looking at the bug with the OpenGL renderer where it won't update the display properly when an area of the framebuffer receives an expose event. I wanted to post here what is going on and why I can't yet find a solution.
the trouble I'm running into with the bug I was trying to tackle is pretty simple. OpenGL expects an essentially volatile rendering pattern, with only transient framebuffers, while gnash expects to render to a semi-permanent framebuffer that will stick around until changed...and short of doing a back-to-front copy every time anything is submitted to render (any line or trimesh), I can't find a way to solve this _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

