On Sun, Jun 03, 2007 at 08:03:00PM -0400, Quinn Storm wrote:
> It turns out the reason OpenGL videos aren't being scaled properly is the 
> current OpenGL code doesn't take into account the implicit scale caused by 
> the viewport not matching the movie coordinates, which is fine everywhere 
> except in video drawing b/c video drawing doesn't take into account the 
> projection matrix(I think) since it just uses glDrawPixels.  I've provided a 
> patch which properly calculates the values to pass to glPixelZoom, but I am 
> running into an obnoxious bug in my OpenGL implementation here (i915/945GM) 
> where the leftmost few columns have a transparent line through them at the 
> top of each source pixel.

I'm willing to test this, can you tell me how to reproduce the bug 
or point me to the bug item explaining ?

--strk;


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