On Sun, Jun 03, 2007 at 08:03:00PM -0400, Quinn Storm wrote: > It turns out the reason OpenGL videos aren't being scaled properly is the > current OpenGL code doesn't take into account the implicit scale caused by > the viewport not matching the movie coordinates, which is fine everywhere > except in video drawing b/c video drawing doesn't take into account the > projection matrix(I think) since it just uses glDrawPixels. I've provided a > patch which properly calculates the values to pass to glPixelZoom, but I am > running into an obnoxious bug in my OpenGL implementation here (i915/945GM) > where the leftmost few columns have a transparent line through them at the > top of each source pixel.
I'm willing to test this, can you tell me how to reproduce the bug or point me to the bug item explaining ? --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

