Hello ligy8160, Tuesday, October 9, 2007, 10:09:49 AM, you wrote: l1c> 1,Because I use FB as GUI, So the renderer I use can only be l1c> Agg, and if I use Opengl , It must supported by Hardeware l1c> acceleration. In arm , Is there HW exist?It looks like has no HW in it.
I'm no ARM expert, but your SBC (single board computer) probably needs a graphics chip that is OpenGL capable. But you're right, using the FB GUI only AGG is supported at the moment. l1c> 2,I don't know the mean you say about optimize the movie, can you explain it ? Thanks. I don't know what kind of movie you want to play (how it is designed?). Unless you tell us a bit more about your project I assume that you created the SWF movie yourself, most probably an application. A simple movie can be played decently on a slow CPU while a complex movie of course needs a fast CPU. When your movie is designed in such a way that the whole screen needs to be re-rendered on each frame of course playback is very slow on your CPU. An extreme case (to make this clear) would be a constantly changing background: looks nice maybe, but takes lots of CPU. On the other hand, having a still movie that maybe only updates a clock text label once per second will only need to re-render that part of the screen between user interactions, which your CPU should handle fine. It all depends on what you want/need. Playback performance depends *heavily* on the design of a movie... Udo PS: Can you please configure your mail program to send text-only mails? I have problems displaying your posts... :( And always CC: [email protected] so others can read our discussion as well. Thanks. _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

