I just atarted investigating and it seems that OE has optimizing for size as default, so I will mess around with this in order to extract as much speed as possible.

Another problem may be that I have 16bpp color space in my device, so maybe this is slowing down the rendering.

Udo Giacomozzi escribió:
Hello Daniel,

Monday, December 31, 2007, 12:08:53 PM, you wrote:
DAM>  I compiled gnash with FPS debug support and got 50fps, I assume this to
DAM> be a good figure, I'll try compiler optimizations.

Well, I get about 75 fps average at 800x600 (32bpp) using a Geode
800LX (500MHz). I never had a OE in my hands.

I was talking about compiling Gnash optimized for speed, altough my
build just uses generic 486 optimizations (not specifically building
for Geode), so there may still be some room for improvement.

Udo



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n;quoted-printable:Amor Mart=C3=ADn;Daniel
org:RBZ Robot Design S.L.
email;internet:[EMAIL PROTECTED]
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