On Fri, Apr 11, 2008 at 11:33 PM, Hubert Figuiere <[EMAIL PROTECTED]> wrote: > > On Fri, 2008-04-11 at 11:25 -0400, Hubert Figuiere wrote: > > > What if you add a #include "tree.hh" in server/character.h ? > > doh! ignore this. My eye were still closed.... :-/ > >
Actually, I get out of this trouble when comment #ifdef USE_MENUS. why not change 67 // action_buffer is externally owned 68 typedef std::vector<const action_buffer*> BufferList; 69 typedef std::map<event_id, BufferList> Events; 70 typedef std::pair<std::string, std::string> StringPair; // ifdef USE_MENU... 71 typedef tree<StringPair> InfoTree; // ifdef USE_MENU 72 to something like: 67 // action_buffer is externally owned 68 typedef std::vector<const action_buffer*> BufferList; 69 typedef std::map<event_id, BufferList> Events; #ifdef USE_MENUS 70 typedef std::pair<std::string, std::string> StringPair; // ifdef USE_MENU... 71 typedef tree<StringPair> InfoTree; // ifdef USE_MENU #endif 72 _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

