On Fri, Apr 11, 2008 at 11:33 PM, Hubert Figuiere <[EMAIL PROTECTED]> wrote:
>
> On Fri, 2008-04-11 at 11:25 -0400, Hubert Figuiere wrote:
>
> > What if you add a #include "tree.hh" in server/character.h ?
>
> doh! ignore this. My eye were still closed.... :-/
>
>

Actually, I get out of this trouble when comment #ifdef USE_MENUS. why
not change
  67   // action_buffer is externally owned
  68   typedef std::vector<const action_buffer*> BufferList;
  69   typedef std::map<event_id, BufferList> Events;
  70   typedef std::pair<std::string, std::string> StringPair; //
ifdef USE_MENU...
  71   typedef tree<StringPair> InfoTree; // ifdef USE_MENU
  72

to something like:
  67   // action_buffer is externally owned
  68   typedef std::vector<const action_buffer*> BufferList;
  69   typedef std::map<event_id, BufferList> Events;
#ifdef USE_MENUS
  70   typedef std::pair<std::string, std::string> StringPair; //
ifdef USE_MENU...
  71   typedef tree<StringPair> InfoTree; // ifdef USE_MENU
#endif
  72


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