> > > It sounds like you're still using an old version of Gnash. If that's the > case, please update to current sources (in bzr) before spending too much > time working on improvements, as the codebase changes very quickly. >
I believe I'm using the latest version 0.8.3. > > As far as I know, only encoded frames are queued now and decoded on > demand. For queued decoded frames see, for instance, NetStreamFfmpeg::decodeVideo and NetStreamFfmpeg::refreshVideoFrame. > There is certainly a VideoDecoder object. Indeed there's an object named VideoDecoder but it is not used with streamed media - why separate the two decoders it is basically replicated code using the external codec API. Whatever approach we > take, it will be necessary at some point to implement ActionScript > colour transform of the video. What I don't understand is why video playback has to be controlled by gnash on frame granularity. It would be far better to treat the a/v decoder as a standalone entity with create, destroy, configure, play, pause, stop, query etc' methods. Configure methods can connect this decoder entity with the NetStream/DiskStream on the one side and with the renderer/GUI on the other. Of course clip and transform changes must be propagated to the video decoder (or more precisely to a video compositor entity). Frame based control should only be done if it is required - for instance I don't know the flash spec that well but if videos can be embedded in such a way that they need to be synced with the rest of the graphics to frame-accuracy (and not timestamp accuracy) current style sync is necessary. In any case a compositor entity could receive frames from GUI, videos etc' and do the sync according to the current scheme, scaling, filtering and format-converting as necessary for each input. This kind of a design lends itself much better for acceleration (be it multicore CPU/GPU or dedicated codec HW).
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