Ok, good to have something to start looking at. How are blending modes &
bitmap filtering used in Flash? Does it have a compositing stage in its
rendering pipeline where all blending modes are observed?

Anyway, let me first get more familiar with sources and learn what is
where - the sooner I get them under Visual Studio the easier will that task
be for me.
Thanks,
Tonko
On Sun, Nov 9, 2008 at 4:50 AM, strk <[EMAIL PROTECTED]> wrote:

> On Sun, Nov 09, 2008 at 02:18:57AM -0500, Tonko Juricic wrote:
> > Hello,
> >
> > My name is Tonko and I read about project needing more help with Win32
> > version. I have been programming Windows for 15+ years, have some Linux
> > experience and had participated in some open source projects, most
> notably
> > AGG since it is used by Gnash. I would be glad to help if I can.
>
> Hello Tonko,
> Good to ear there's an AGG hacker willing to help !
> Could you take a look about how to implement blending
> modes and bitmap filters in AGG renderer ?
> There's still no support to extract blenind/bitmap filtering
> setting from characters, but if you figure how to do that
> in AGG we'll add that support !
>
> --strk;
>
>
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