Ok, good to have something to start looking at. How are blending modes & bitmap filtering used in Flash? Does it have a compositing stage in its rendering pipeline where all blending modes are observed?
Anyway, let me first get more familiar with sources and learn what is where - the sooner I get them under Visual Studio the easier will that task be for me. Thanks, Tonko On Sun, Nov 9, 2008 at 4:50 AM, strk <[EMAIL PROTECTED]> wrote: > On Sun, Nov 09, 2008 at 02:18:57AM -0500, Tonko Juricic wrote: > > Hello, > > > > My name is Tonko and I read about project needing more help with Win32 > > version. I have been programming Windows for 15+ years, have some Linux > > experience and had participated in some open source projects, most > notably > > AGG since it is used by Gnash. I would be glad to help if I can. > > Hello Tonko, > Good to ear there's an AGG hacker willing to help ! > Could you take a look about how to implement blending > modes and bitmap filters in AGG renderer ? > There's still no support to extract blenind/bitmap filtering > setting from characters, but if you figure how to do that > in AGG we'll add that support ! > > --strk; > >
_______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

