Hi Alex, Essentially, OpenGL ES is a stripped version of OpenGL. Gnash's OpenGL renderer does use some of the more advanced features of OpenGL (some of which are not supported by ES). However, it is probably not that difficult to make the use of those features optional (for example, to avoid using display lists) in Gnash.
So some work on the Gnash OpenGL code will be needed to be compatible with OpenGL ES. Bastiaan On Fri, 6 Feb 2009, Alex T. W. LEUNG wrote:
Hi Gnash developers, I am considering to port gnash to a Marvell PXA310 hardware platform. It comes with bundled OpenGL ES support. From you experience in porting Gnash, can you comment on the feasiblity? I know that Gnash do support OpenGL, but can OpenGL ES be a sufficient enough foundation for Gnash to work? Thanks in advance to your gracious advice! Alex Leung. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This message (including any attachments) is for the named addressee(s)'s use only. It may contain sensitive, confidential, private proprietary or legally privileged information intended for a specific individual and purpose, and is protected by law. If you are not the intended recipient, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. Any use, disclosure, copying, or distribution of this message and/or any attachments is strictly prohibited. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev
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