Hi everyone, I'm trying to build up a revamped opengl renderer that could exploit some modern features such us fragment/vertex shader to speed up some operations.
I've a question about the meaning of fill style 0 and 1 when drawing paths. I've read that they are used for the left and right side of an edge, but this rule does not work on a simple swf file taken from adobe site: http://www.adobe.com/shockwave/welcome/flash.swf This contains among the other things a big red 'f' on the left and some blue boxes at the bottom. All those shapes have the same winding direction (The interior is always on the right of the edges), but the have opposite fill styles. ('f' has only fill style 1, boxes have only fill style 0) All those information can be extracted compiling gnash with #define SHAPE_LOG 1 and running gnash -vp flash.swf Can someone please explain what I'm getting wrong about this thing? Thanks a lot, Alessandro _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

