On Mon, 2009-03-09 at 17:12 -0700, Bastiaan Jacques wrote:

> On Tue, 10 Mar 2009, Steve Castellotti wrote:
> 
> >    Is there a particular rendering engine for Gnash which is known to
> > have better performance than others - AGG, OpenGL, or something else?
> 
> AGG is the fastest software renderer available to Gnash. Rendering
> *might* be faster with OpenGL if you have the appropriate hardware, but
> our OpenGL renderer still does a lot of work in software.



    Ok, certainly good to know.

    Does OpenGL just fall back to AGG for the pieces which it doesn't
support? In other words, if by using OpenGL can I assume the bits which
are supported by hardware acceleration will be accelerated, and the bits
which are not will run just as fas as they would under AGG?


    Also, any tips or material which would help in the actual design of
the SWFs themselves? I am attempting to use Gnash in a kiosk-style
environment, in which there is complete control from original creative
(the SWF) on down to the final display system.

    I haven't seen a lot of documentation on how to best design and
produce SWFs to be run under Gnash as most of the work seems to be
around modifying Gnash to suit existing SWFs (such as YouTube's video
player).


Thanks again

Steve
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