Hm.. the last question is, is there any benchmark for measuring flash player's performance? How did you do this? Thanks for any suggestion.
2009/5/12 strk <s...@keybit.net> > May be of interest to the guy that planned to contribute some > performance optimizations... > > --strk; > > ----- Forwarded message from Vinnie <thev...@yahoo.com> ----- > > Date: Sat, 9 May 2009 13:32:25 -0700 (PDT) > From: Vinnie <thev...@yahoo.com> > X-Mailer: YahooMailWebService/0.7.289.1 > Subject: [AGG] A big optimization to gradient_linear_color > Reply-To: Anti-Grain Geometry <vector-agg-gene...@lists.sourceforge.net> > To: vector-agg-gene...@lists.sourceforge.net > X-Spam-Level: > X-BeenThere: vector-agg-gene...@lists.sourceforge.net > > > Based on the ideas presented in this thread, I wrote a replacement for > agg::gradient_linear_color that uses a lookup table for the most expensive > operation (operator[]). Its a pair of classes. One is the replacement, the > other is the cache. > > You will have to change the code that uses Util:Pool (my custom memory > allocator): > > template<class ColorT> > struct gradient_linear_cache > { > gradient_linear_cache( Util::Pool &pool ); > ~gradient_linear_cache(); > > struct Item > { > ColorT c1; > ColorT c2; > unsigned size; > ColorT * table; > Item * next; > }; > > ColorT *GetTable( const ColorT &c0, const ColorT &c1, > unsigned size ); > > Util::Pool &m_pool; > Item *m_list; > int m_count; > }; > > template<class ColorT> > gradient_linear_cache<ColorT>::gradient_linear_cache( Util::Pool > &pool ) > :m_pool( pool ) > { > m_list=0; > m_count=0; > } > > template<class ColorT> > gradient_linear_cache<ColorT>::~gradient_linear_cache() > { > Item *item=m_list; > while( item!=0 ) > { > Item *next=item->next; > m_pool.Free( item->table ); > m_pool.Free( item ); > item=next; > } > } > > template<class ColorT> > ColorT *gradient_linear_cache<ColorT>::GetTable( const ColorT &c1, > const ColorT &c2, unsigned size ) > { > ColorT *table=0; > Item *item=m_list; > while( item!=0 ) > { > if( ::memcmp( &item->c1, &c1, sizeof(c1) )==0 && > ::memcmp( &item->c2, &c2, sizeof(c2) )==0 && > item->size==size ) > { > table=item->table; > break; > } > item=item->next; > } > if( !table ) > { > Item *item=(Item *)m_pool.Alloc(sizeof(*item)); > item->table=(ColorT > *)m_pool.Alloc(size*sizeof(ColorT)); > item->next=m_list; > item->c1=c1; > item->c2=c2; > item->size=size; > m_list=item; > table=item->table; > double m=1/double(size-1); > for( int i=0;i<size;i++ ) > table[i]=c1.gradient( c2, double(i) * m ); > m_count++; > } > return table; > } > > > //------------------------------------------------------------------------ > > template<class ColorT> > struct gradient_linear_color_fast > { > typedef ColorT color_type; > > gradient_linear_color_fast( gradient_linear_cache<ColorT> > &cache ):m_cache(cache) {} > gradient_linear_color_fast( gradient_linear_cache<ColorT> &cache, > const color_type& c1, const color_type& c2, > unsigned size = 256) : > m_cache(cache), m_size(size) > { > m_table=m_cache.GetTable( c1, c2, size ); > } > > unsigned size() const { return m_size; } > color_type operator [] (unsigned v) const > { > return m_table[v]; > } > > void colors(const color_type& c1, const color_type& c2, unsigned > size = 256) > { > m_table=m_cache.GetTable( c1, c2, size ); > m_size = size; > } > > gradient_linear_cache<ColorT> &m_cache; > ColorT *m_table; > unsigned m_size; > }; > > > > > ------------------------------------------------------------------------------ > The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your > production scanning environment may not be a perfect world - but thanks to > Kodak, there's a perfect scanner to get the job done! With the NEW KODAK > i700 > Series Scanner you'll get full speed at 300 dpi even with all image > processing features enabled. http://p.sf.net/sfu/kodak-com > _______________________________________________ > Vector-agg-general mailing list > vector-agg-gene...@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/vector-agg-general > > ----- End forwarded message ----- > > -- > > Free GIS & Flash consultant/developer () ASCII Ribbon Campaign > http://foo.keybit.net/~strk/services.html /\ Keep it simple! > > > _______________________________________________ > Gnash-dev mailing list > Gnash-dev@gnu.org > http://lists.gnu.org/mailman/listinfo/gnash-dev >
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