Il giorno 30/mag/09, alle ore 08:03, strk ha scritto:
I've taken a look at your snapshot and it indeed looks wrong.
The snap_stripes.jpg loaded by my version of gnash works fine though,
for both gtk and sdl, using the AGG renderer.
Which renderer are you using ?
i think that some wrong tests like this are not caused by renderer but
i think from some different libs (boost is one of my favourite..) or
maybe different version of gcc or optimization flags
If you remember my player2.avi movie you understand what i mean.
There is not the agg the guilty, but some other component.. i must
understand what could be the problem.. but is hard.. (for me..)
Andrea
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