Hi!

Still trying to find out, why my movie isn't playing.

I can see that my class PlayerApp gets instantiated:

1221:1] 15:45:27: DEBUG: Finished instantiating class PlayerApp
1221:1] 15:45:27: DEBUG: Global instance list grew to 1 entries
1221:1] 15:45:27: DEBUG: Starting virtual clock
1221:1] 15:45:27: DEBUG: void gnash_canvas_size_allocate(GtkWidget*, GtkAllocation*) enter
1221:1] 15:45:27: DEBUG: gnash_canvas_size_allocate 750 325
1221:1] 15:45:27: DEBUG: Initialized AGG buffer <0xb5711000>, 975000 bytes, 750x325, rowsize is 3000 bytes 1221:1] 15:45:27: DEBUG: gboolean gnash_canvas_configure_event(GtkWidget*, GdkEventConfigure*) enter 1221:1] 15:45:27: DEBUG: gboolean gnash_canvas_configure_event(GtkWidget*, GdkEventConfigure*) returning 1221:1] 15:45:27: DEBUG: void gnash_canvas_size_allocate(GtkWidget*, GtkAllocation*) returning
1221:1] 15:45:29: DEBUG: Loading native class Key
1221:1] 15:45:30: DEBUG: gboolean gnash::<unnamed>::deleteEvent(GtkWidget*, GdkEvent*, void*) enter 1221:1] 15:45:30: DEBUG: gboolean gnash::<unnamed>::deleteEvent(GtkWidget*, GdkEvent*, void*) returning
1221:1] 15:45:30: DEBUG: Main loop ended, cleaning up

But after that, nothing ever happens as far I can tell, or am I misinterpreting the output here?

Is there a way to get a trace of the method calls which happen? The class PlayerApp has some code in the constructor of its superclass. I should see that running at least, shouldn't I? Unless the AS3 parsing or VM code doesn't properly handle subclasses and overriding of methods yet.

Any comments anyone?

I will be more than happy to help searching; I just need some hints.

Regards,
Torsten


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