Hi!
Still trying to find out, why my movie isn't playing.
I can see that my class PlayerApp gets instantiated:
1221:1] 15:45:27: DEBUG: Finished instantiating class PlayerApp
1221:1] 15:45:27: DEBUG: Global instance list grew to 1 entries
1221:1] 15:45:27: DEBUG: Starting virtual clock
1221:1] 15:45:27: DEBUG: void gnash_canvas_size_allocate(GtkWidget*,
GtkAllocation*) enter
1221:1] 15:45:27: DEBUG: gnash_canvas_size_allocate 750 325
1221:1] 15:45:27: DEBUG: Initialized AGG buffer <0xb5711000>, 975000
bytes, 750x325, rowsize is 3000 bytes
1221:1] 15:45:27: DEBUG: gboolean
gnash_canvas_configure_event(GtkWidget*, GdkEventConfigure*) enter
1221:1] 15:45:27: DEBUG: gboolean
gnash_canvas_configure_event(GtkWidget*, GdkEventConfigure*) returning
1221:1] 15:45:27: DEBUG: void gnash_canvas_size_allocate(GtkWidget*,
GtkAllocation*) returning
1221:1] 15:45:29: DEBUG: Loading native class Key
1221:1] 15:45:30: DEBUG: gboolean
gnash::<unnamed>::deleteEvent(GtkWidget*, GdkEvent*, void*) enter
1221:1] 15:45:30: DEBUG: gboolean
gnash::<unnamed>::deleteEvent(GtkWidget*, GdkEvent*, void*) returning
1221:1] 15:45:30: DEBUG: Main loop ended, cleaning up
But after that, nothing ever happens as far I can tell, or am I
misinterpreting the output here?
Is there a way to get a trace of the method calls which happen? The
class PlayerApp has some code in the constructor of its superclass. I
should see that running at least, shouldn't I? Unless the AS3 parsing or
VM code doesn't properly handle subclasses and overriding of methods yet.
Any comments anyone?
I will be more than happy to help searching; I just need some hints.
Regards,
Torsten
_______________________________________________
Gnash-dev mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnash-dev