Ok, I have changed over to using RTMPClient::connectToServer(), but I am experiencing the same problem.
Looking at packed dumps between flvsttreamer and gnash, there is a clear difference in RTMP Handshake part 3 (as reported by WireShark). flvstreamer: Me->Server: RTMP Handshake phase 1 (random payload) Server->Me: RTMP Handshake phase 2 (random payload from server + my initial payload) Me->Server: RTMP Handshake phase 3 (echo of random payload from server) Me->Server: RTMP Invoke connect gnash: Me->Server: RTMP Handshake phase 1 (random payload) Server->Me: RTMP Handshake phase 2 (random payload from server + my initial payload) Me->Server: RTMP Handshake phase 3 (echo of random payload from server) + connect The connect is not being sent with the handshake response from me in flvstreamer, instead as a separate packet. Does anyone have any views on this? I am going to investigate changing the RTMP_Client code to reflect this and will let you know what happens. Mat 2009/9/15 Rob Savoye <[email protected]> > On 09/15/09 12:01, Matthew Spencer wrote: > > Quick status update, I am at the point where the initial handshake seems >> to >> be working now. I am not getting a vaild response to the 'connect' packet >> sent. >> > > Then the packet you sent isn't 100% correct. This usually happens if you > miss the 128 byte boundary for RTMP chunks, in this case it should be a 0xc3 > exactly 128 bytes after the 12 byte header. the NetConnection packet is > usually over 128 bytes, so it gets split into two pieces. > > Try the RTMPClient::connectToServer() method, which should be doing this > for you. > > - rob - >
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