On Sun, Feb 07, 2010 at 09:11:45AM +0000, [email protected] wrote: > On Feb 6, 2010 3:46pm, strk <[email protected]> wrote:
> >Any chance to get more detailed profile ? > > Sorry for not sending it in the first time, here it is now. > samples % symbol name > 65 8.1864 void agg::render_scanline_aa_solid<agg::scanline_u8, > agg::renderer_base<agg::pixfmt_alpha_blend_rgb_packed<agg::blender_rgb565_pre, > > agg::row_accessor<unsigned char>>>, agg::rgba8>(agg::scanline_u8 const&, > agg::renderer_base<agg::pixfmt_alpha_blend_rgb_packed<agg::blender_rgb565_pre, > > agg::row_accessor<unsigned char>>>&, agg::rgba8 const&) > 48 6.0453 agg::rasterizer_cells_aa<agg::cell_style_aa>::sort_cells() > 38 4.7859 I was talking about the libstdc++ part. It is expected for AGG to be the slowest part of Gnash itself. Please also consider running trunk for more up-to-date profiling informations. Not sure about your version but in trunk IIRC we do already use integer values in the renderer. Oh, take all my words with many dubts these days as I'm having hard times with hardware (one of my laptop's VGA card just broke). --strk; () Free GIS & Flash consultant/developer /\ http://foo.keybit.net/~strk/services.html _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

