FYI: lenny build fails. Do we want to keep or let go ? /usr/include/boost/random/variate_generator.hpp: In member function ‘typename Distribution::result_type boost::variate_generator<Engine, Distribution>::operator()(T) [with T = int, Engine = boost::rand48, Distribution = boost::uniform_int<int>]’: asobj/flash/display/BitmapData_as.cpp:186: instantiated from ‘int gnash::<unnamed>::Noise<RNG>::operator()(int) [with RNG = boost::rand48]’ /usr/include/c++/4.3/bits/stl_algo.h:4567: instantiated from ‘void std::random_shuffle(_RAIter, _RAIter, _Generator&) [with _RAIter = unsigned int*, _Generator = gnash::<unnamed>::Noise<boost::rand48>]’ asobj/flash/display/BitmapData_as.cpp:397: instantiated from ‘void gnash::<unnamed>::PerlinNoise<T, Size, Offset>::init(int) [with T = double, unsigned int Size = 256u, unsigned int Offset = 1327u]’ asobj/flash/display/BitmapData_as.cpp:303: instantiated from ‘gnash::<unnamed>::PerlinNoise<T, Size, Offset>::PerlinNoise(int) [with T = double, unsigned int Size = 256u, unsigned int Offset = 1327u]’ asobj/flash/display/BitmapData_as.cpp:1357: instantiated from here /usr/include/boost/random/variate_generator.hpp:102: error: no match for call to ‘(boost::uniform_int<int>) (boost::random::detail::pass_through_engine<boost::random::detail::pass_through_engine<boost::rand48> >&, int&)’
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