FYI: lenny build fails. Do we want to keep or let go ?

/usr/include/boost/random/variate_generator.hpp: In member function ‘typename 
Distribution::result_type boost::variate_generator<Engine, 
Distribution>::operator()(T) [with T = int, Engine = boost::rand48, 
Distribution = boost::uniform_int<int>]’:
asobj/flash/display/BitmapData_as.cpp:186:   instantiated from ‘int 
gnash::<unnamed>::Noise<RNG>::operator()(int) [with RNG = boost::rand48]’
/usr/include/c++/4.3/bits/stl_algo.h:4567:   instantiated from ‘void 
std::random_shuffle(_RAIter, _RAIter, _Generator&) [with _RAIter = unsigned 
int*, _Generator = gnash::<unnamed>::Noise<boost::rand48>]’
asobj/flash/display/BitmapData_as.cpp:397:   instantiated from ‘void 
gnash::<unnamed>::PerlinNoise<T, Size, Offset>::init(int) [with T = double, 
unsigned int Size = 256u, unsigned int Offset = 1327u]’
asobj/flash/display/BitmapData_as.cpp:303:   instantiated from 
‘gnash::<unnamed>::PerlinNoise<T, Size, Offset>::PerlinNoise(int) [with T = 
double, unsigned int Size = 256u, unsigned int Offset = 1327u]’
asobj/flash/display/BitmapData_as.cpp:1357:   instantiated from here
/usr/include/boost/random/variate_generator.hpp:102: error: no match for call 
to ‘(boost::uniform_int<int>) 
(boost::random::detail::pass_through_engine<boost::random::detail::pass_through_engine<boost::rand48>
 >&, int&)’

--strk;

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