On Sat, Dec 17, 2011 at 07:11:58PM +0530, niraj kulkarni wrote: > Hi, > I am a new-bie developer here. I am trying to debug this problem. > Please suggest me possible solutions. > > Basically I've used gdb + verbose gnash to find out that it tries to load 2 > other files other than original game swf file. > It succeeds to fetch first file, which is again a swf file, but gives error > while fetching other file. I've tried to manually fetch he error prone file, > and found that no such file on given link exists. (even CURL gives same > error for gnash)c. > > I've found out that for running the game these other files are not > necessary. I've tried running game swf offline on other flash player and it > plays.
Excellent progress so far. I suggest you then attach the file to the ticket. I'm assuming Gnash is still failing with the offline version ? > So can anybody suggest possible causes of problem and suggestion for > solution? Could it have to do with load events ? like onError or such ? You may try to disassemble the SWF to see what it does, Ming's listswf_d is an excellent tool for that. > Another thing is the bug report indicates a line from log "32495:1] 8591 > ERROR: No fn_call::callerDef in string function call" whereas I havent seen > such line in verbose output, > so what do I need to do to get these log dumps? It sounds like a call generated by an event, you may turn that log_error into an assertion failure and check with gdb what's the originating code. --strk; ,------o-. | __/ | Thank you for PostGIS-2.0 Topology ! | / 2.0 | http://www.pledgebank.com/postgistopology `-o------' _______________________________________________ Gnash-dev mailing list [email protected] https://lists.gnu.org/mailman/listinfo/gnash-dev

