On 01/13/12 00:16, Joshua Beck wrote:
> I'm interested in doing the "make FLVParser a push parser and remove > internal threading" project, assuming it hasn't been done. What does > that mean anyways? I assume it means that FLVParser fires off events to > the main thread as it parses the FLV. This would be a good task as well. Basically the difference is a pull parser grabs a video frame to render, and a push parser render a video frame when it's available. The pull style requires polling which can become a performance issue. > Implement hardware acceleration using OpenVG 1.1 > Implement hardware acceleration using OpenGL ES 2.0 As the developer that added OpenVG support, I'd love to see somebody pick this up and add more capabilities to it. I'd also like to see GLES2 support, as that's what most mobile devices are using these days, and even the desktop is going that way. I have GLES2 stubs in a branch you could use to start with. - rob - _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org https://lists.gnu.org/mailman/listinfo/gnash-dev