Thanks for reporting this... My first thought is wrong endianess. x86 is little endian and ppc big endian. It'd be nice if you could raincheck your endianess and report.
//Markus Wojciech Owczarek wrote: > Hi, > > I build Gnash from CVS every few days to check how it handles all the > flash things. I build it for myself on two platforms: x86_64 and ppc. On > x86 Gnash behaves OK (this is a Pentium D 2.8 GHz machine, I don't even > see the load rising when I watch websites with Gnash plugin). On my > PowerBook though, I get some nasty artifacts on the screen (like parts > of the flash parts of some website blinking or being moved some pixels > away from their original location, or even directly on top or bottom of > the screen, out of the browser window - only xrefresh helps there, I > found out that happens when I scroll the window's content up/down). > Also, sometimes some elements (not sure if they're bitmap, vector or > text) get strangely scattered. Here is a screenshot of how this looks > like: > > http://owczi.net/stuff/gnashppc.png > > I also I saw the same problem with Gnash on the ppc machine a few > months ago, but I considered it worth mentioning now after I found out > that it doesn't affect the x86 box. Could this be a matter of endianness > somewhere? (it looked a bit different when launching Macromedia's > binary viever via qemu though) My ppc laptop has a G3 400 MHz cpu, and I > must admit that when Firefox (worse) or Opera (a little better) loads a > page with many flash elements handled by Gnash, load rises so deadly > that the system gets hardly usable. Sad, when compared to the same page > being viewed in Firefox on Windows NT 4.0 on a 166 MHz Pentium MMX. I'd > be glad to do some more Gnash testing on ppc/Linux if you give me some > hints on what to look for. Gnash is a big hope for all of us "exotic > platform" users out there. > > And two questions: > > - how high in the TODO queue is handling keyboard > input in a Gnash window? > - what about antialiassing? Will Cairo eventually be the default > rendering engine? > > Regards, > > owczi >
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