Would it be good to install both Lightspark and Gnash because it will
fallback to Gnash when it is needed, or is there still trouble with playing
AVM2 movies because Gnash does not fallforward to Lighspark? In other
words, is there an incompatibility gap that may cause something to crash or
not play a as many videos as either one can do on its own?

If I install both, will I be able to play so many videos it would be
comparable to having Adobe Flash installed like I have now? In other words,
would I be able to play a lot of videos on platforms other than Youtube
also?

On Tue, Oct 30, 2012 at 11:51 AM, Sandro Santilli <s...@keybit.net> wrote:

> Hi Devin,
> we know about lightspark.
>
> Lightspark _only_ plays AVM2 animations.
> Gnash _only_ plays AVM1 animations.
>
> There is some integration in the form of a fallback
> from the lightspark plugin to the gnash standalone application
> when an AVM1 movie is detected.  No integration the other way around.
>
> It would be great to get more integration and we've been gathering
> funds for that but still nobody stepped up with a plan on how to
> make such more stronger integration.
>
> --strk;
>
> On Mon, Oct 29, 2012 at 11:32:01PM -0700, Devin Harper wrote:
> > Lightspark is another open source software Flash alternative licensed
> under
> > the LGPLv3. I was wondering if the Gnash project is aware of it and if it
> > could mediate a consolidation of each groups' efforts. I've tried
> > Lightspark several months ago and it was not able to play sound for
> Youtube
> > videos, but I've heard it is advanced in terms of Flash games. I have not
> > yet tried Gnash, but I hear it can play Youtube videos well, and since I
> > have also heard Gnash is not very capable in Flash games but Lightspark
> is
> > okay, Gnash and Lightspark would really benefit for lots of progress if
> the
> > two projects joined forces. Does anyone agree? Has this effort been
> > considered already?
>

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