Thanks for all of the feedback!  I haven't gotten it ~quite~ fixed
yet, but I am well on my way.

It appears to be an issue with how the C components of the game server
are interacting with the python modules that it's calling, and of
course, the one specific for the game type I'm trying to run with
this.  With the information gotten from here, and a handful of
respondents from python groups, I've been able to collect enough info
to get the developers attention.

Again, Thanks for your input!!



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