Ok... after much trepidation, I managed to get my Riva TNT2 card to use
the frame buffer console, at a resolution of 1280x1024, character
resolution of 160x64.  This, to me, is really cool.  I've always liked
using the console, and this feature gives me a much bigger screen to muck
with without all the overhead of X.

However, upon switching to console mode, I re-discovered the ever-annoying
backspace/delete problem.  With even more trepidation, I finally managed
to get all of my applications to "do the right thing" except for pine.
The default keymap maps the backspace key to ^? (ascii Delete) and the
delete key to esc-[[3~ (no idea what that is... probably some vt100
translation).

This works great for everything I use, except for pine.  I did this:

  stty erase '^?'

and 

  export ERASE="^?"

Pine cared not about either of these.  It still insisted that I give it a
^H before it would backspace a character.  So, I copied the defkeymap.map
from the kernel source tree, modified the entries for the backspace key to
send BackSpace (^H) and the delete key to send Delete (^?).  This fixed
Pine, and with appropriate stty changes vi et. al. BUT... (those of you
who've run into this problem in the past can see this one coming a mile
away) NOW EMACS CAN'T BACKSPACE!  Because it uses ^H to bring you to the
help.

Someone please fix me?  :)

What do I need to put in my .emacs file to use backspace and still have
the help?!?!?!?!

-- 
Derek Martin
System Administrator
Mission Critical Linux
[EMAIL PROTECTED] 


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