Ok... after much trepidation, I managed to get my Riva TNT2 card to use the frame buffer console, at a resolution of 1280x1024, character resolution of 160x64. This, to me, is really cool. I've always liked using the console, and this feature gives me a much bigger screen to muck with without all the overhead of X. However, upon switching to console mode, I re-discovered the ever-annoying backspace/delete problem. With even more trepidation, I finally managed to get all of my applications to "do the right thing" except for pine. The default keymap maps the backspace key to ^? (ascii Delete) and the delete key to esc-[[3~ (no idea what that is... probably some vt100 translation). This works great for everything I use, except for pine. I did this: stty erase '^?' and export ERASE="^?" Pine cared not about either of these. It still insisted that I give it a ^H before it would backspace a character. So, I copied the defkeymap.map from the kernel source tree, modified the entries for the backspace key to send BackSpace (^H) and the delete key to send Delete (^?). This fixed Pine, and with appropriate stty changes vi et. al. BUT... (those of you who've run into this problem in the past can see this one coming a mile away) NOW EMACS CAN'T BACKSPACE! Because it uses ^H to bring you to the help. Someone please fix me? :) What do I need to put in my .emacs file to use backspace and still have the help?!?!?!?! -- Derek Martin System Administrator Mission Critical Linux [EMAIL PROTECTED] ********************************************************** To unsubscribe from this list, send mail to [EMAIL PROTECTED] with the following text in the *body* (*not* the subject line) of the letter: unsubscribe gnhlug **********************************************************
