It should be doable to add a Propagate_Events property in Gnoga.Gui.Base,
I'll add it soon.

David Botton


On Tue, Dec 1, 2015 at 9:29 PM Olivier Henley <olivier.hen...@gmail.com>
wrote:

> No it did not.
>
> ... but found a hack that works, namely binding a script, at creation, to
> stop propagation directly at the browser level:
>
> Trash_Div.On_Click_Handler (App.Controller.On_Click_Trash_Clip'Access);
>
> Trash_Div.Bind_Event_Script (Event  => "click",
>                                            Script =>
> "e.stopPropagation()");
>
> Thx.
>
>
> On Mon, Nov 30, 2015 at 11:16 PM, Rabbi David Botton <da...@botton.com>
> wrote:
>
>> It is caused by javascript event bubbling, try the following in the event
>> handler and let me know if this solves your issue:
>>
>> Gnoga.Server.Connection.Execute_Script
>>         (ID     => Object.Connection_ID,
>>          Script => "e.stopPropagation()");
>>
>> David Botton
>>
>>
>> On Sun, Nov 29, 2015 at 4:58 PM Olivier Henley <olivier.hen...@gmail.com>
>> wrote:
>>
>>> Hi!
>>>
>>> I have a widget that has a little X in the top right corner to remove
>>> itself.
>>>
>>> I have two On_Click_Handler set; one for the widget (starts some music)
>>> and one for the little X. Now the little X overlap the widget at its top
>>> right corner, therefore both events are triggered.
>>>
>>> Is it possible to remove one handler from execution code inside the
>>> other, block it or something. How would you do it?
>>>
>>> Thx!
>>>
>>>
>>> ------------------------------------------------------------------------------
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>>> Gnoga-list mailing list
>>> Gnoga-list@lists.sourceforge.net
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>>>
>>
>
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