Frankly, “OpenGL has all the stuff needed for 3D, so..”
No, it is not straightforward, unless you think using 500hrs of work “straightforward". PLPlot does quite fancy stuff, in very nice API. I don’t want to start from scratch really, this stuff has done before in other solutions. Maybe there is something better out there? //HS From: "Jeffrey R. Carter" <jrcar...@acm.org<mailto:jrcar...@acm.org>> Reply-To: Gnoga support list <gnoga-list@lists.sourceforge.net<mailto:gnoga-list@lists.sourceforge.net>> Date: Sunday 3 January 2016 at 07:22 To: "gnoga-list@lists.sourceforge.net<mailto:gnoga-list@lists.sourceforge.net>" <gnoga-list@lists.sourceforge.net<mailto:gnoga-list@lists.sourceforge.net>> Subject: Re: [Gnoga-list] CAE development, plotting etc. On 01/02/2016 07:52 PM, Sundelin Henri wrote: So the big question is that is there anything suitable in Gnoga world to do such things? I do love the idea behind Gnoga, it might even enable me to deliver the tools I’m developing as web based service, which would be a beautiful way to keep everything up date. Gnoga.Gui.Element.Canvas.Context_2D has what's needed for 2D drawing, so it should be fairly straightforward to build a "native" Gnoga technical plotting library on top of it. -- Jeff Carter "If I could find a sheriff who so offends the citizens of Rock Ridge that his very appearance would drive them out of town ... but where would I find such a man? Why am I asking you?" Blazing Saddles 37
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