Hi,

Is there any plan to support RTCDataChannel in Gnoga. At this point this
looks like the only feature missing to support the creation of highly
reactive HTML5 online games. Why?.. in a nutshell:

1. TCP can severely degrades online game experience when there is packet
loss.
2. SCTP, the protocol backing RTCDataChannels, can be configured to act
like UDP. For highly reactive games this is wanted/needed because present
time information (e.g: position) is more important than reliability.

note: read
http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ for a
more in depth explanation.

Thx
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