Hello, Various mouse events are working well when handler is set on a Canvas. Now I'd like to have a button (purely graphical) with a captive On_Click handler. If I (mis-)use a sprite for that, the setting of the handler is accepted at compilation
App.Sound_switch.On_Click_Handler (On_sound_switch_click'Unrestricted_Access); but seems ineffective. Probably I'm doing a Bad Thing. Would another kind of graphical object be better for the job, or is it more advisable to capture clicks on the whole canvas and locate eventual clicks in the button area (easy, but less elegant) ? TIA Gautier ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Gnoga-list mailing list Gnoga-list@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gnoga-list