No I'm just confused because you are sending out mixed signals.

    If it is ok to support Real Player then it must also be ok to support
    Emacs integration packages to other proprietary software.

These cases are not all similar.  See the GNU coding standards for an
explanation of these issues.

                                                              Like Visual
    C++ or Adobe Photoshop, Right?
    
Since those programs are well known, it is not out of the question
to support them.  Whether it is a good idea or a bad one is a question
of tactics, that depends on the details in each case.

Emacs will already work with any C++ compiler, through compile.el.


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