i was only stating the pragmatic viewpoint - of course, people _can_ or _could_ do _whatever_, in theory - my point was that this 30 year game engine is not very interesting today - in practice, no one would notice if it was gone
wine is another example - in my experience, i see only one common purpose why wine is actually used today - that is musicians who want to run proprietary audio plugins - outside that (not so libre-minded) user group, no one would lament it's absence sure, use-cases could be contrived, to argue against banning those - i am not suggesting to ban them - i am suggesting that if no one is _actually_ going to use them in freedom (and i believe that is an accurate presumption), then the software and this discussion in inconsequential ok analogy time - imagine a shop-keep who is deciding whether or not to stock caviar on his shelves - one could reason that "sure why not, maybe someone will buy it" - but that is not going to be persuading - the shop-keep will make the decision based on "will someone indeed buy it, or will it go to waste" = that is regardless of any other factors: it's price, it's taste, it's nutritional value, etc that is all i meant by "it does not belong (in-stock)" - that is not to ban the item - the tiny number of people who desire it, could place a special order for it; but it need not consume shelf space (disk and network space, in the case of software) - parabola users for example, can easily "special-order" these toys from the AUR