<blockquote what="official Harvestworks announcement" note="These classes cost money to take." time="two weekends in a row, starting Saturday 9 May 2009" sign-up="http://www.harvestworks.org/cms/index.php/Classes/Classes-new.html" edits="incomplete reformatting, removal of barnacles">
Date: Tue, 5 May 2009 13:18:29 -0400 (EDT) From: Harvestworks Announcements <[email protected]> Reply-To: [email protected] Subject: Blender/Processing Classes next two weekends Dear friends, the next two weekends are devoted to two technically advanced open source video & animation software packages. BLENDER is a free open source 3D content creation suite, with a wide range of uses modeling and animating 3D objects. PROCESSING is a powerful open source and free software platform to visualize data, crunching 2D and 3D imagery, video, and sound. Please note that the PROCESSING class has still our April date mentioned on our website, the class had to be rescheduled for MAY 16 due to illness. So if you sign up for April 11, you're expected to show up on May 16! To sign up, or if you have questions call Hans Tammen at 212-431-1130 ext 130. You can also conveniently sign up at http://www.harvestworks.org/cms/index.php/Classes/Classes-new.html ... where you will also find the schedule for the upcoming months. Membership is $75/yr, and you can pay for the membership when you sign up for the class. ----------------------------------------------- BLENDER INTRODUCTION Luke Schantz Section B: Sat and Sun, May 9, 10, 2009 noon - 6pm - $350 (one price) Luke Schantz is giving a 12hr workshop on 3D design and animation at Harvestworks. The workshop is focused on getting you familiar with the exciting open source software application Blender 3D. Blender is bridging the gap between open source software and content. The software application is available at no cost, and your 3D models can be imported into Jitter for live realtime video processing. Why Blender 3D? -- 3D design and animation is not just for architects, engineers and Hollywood studios. Artists and Designers of all sorts can incorporate 3D design into their work-flow. Blender is an incredibly flexible application that you can use for a wide variety of purposes; Creating 2D / 3D Graphics, 3D Animation, Simulating Physics, Interactive 3D programs and Game Design. -- http://www.blender.org/ Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications. Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting. LUKE SCHANTZ is a designer and artist currently based in Brooklyn. He designs muli-screen content and systems for theatrical productions as well as A/V content and interactive systems for installations and geolocative works. ------------------------------------------------ PROCESSING INTRODUCTION Zachary Seldess Section A: Saturday, May 16 (NOT April 11!), 2009 noon - 6pm - $220/$280 Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain. -- http://processing.org/ ZACHARY SELDESS currently works at Harvestworks as a resident Programmer/Teacher for Max/MSP/Jitter and Processing, and at Brooklyn College CUNY as adjunct faculty. He also works at The CUNY Graduate Center's New media Lab creating interactive virtual sound environments in 3D Game Space using the Torque Game Engine and Max/MSP. He is currently pursuing a PhD in composition at The Graduate Center CUNY where his primary teachers are Amnon Wolman and Morton Subotnick. -- Harvestworks is a non-profit arts center in Lower Manhattan. Private funding for our programs has been provided by the Andy Warhol Foundation for the Visual Arts, the Jerome Foundation, the Mary Flagler Charitable Trust, the New York State Music Fund, the James E. Robison Foundation, New York Community Trust, the Carnegie Corporation, the Aaron Copland Fund, the Greenwall Foundation, the Edwards Foundation Arts Fund, the Trust for Mutual Understanding, Materials for the Arts, the Experimental TV Center and mediaThe foundation Inc. Public Support is provided by New York State Council on the Arts, the National Endowment for the Arts and the NYC Dept. of Cultural Affairs. Thanks to our Friends Circle, Cycling74, Digidesign, Inc. and NHT Pro. < ... /> Harvestworks Digital Media Arts Center | 596 Broadway, Suite 602 | New York | NY | 10012 </blockquote> Distributed poC TINC: Jay Sulzberger <[email protected]> Corresponding Secretary LXNY LXNY is New York's Free Computing Organization. http://www.lxny.org _______________________________________________ gnu-misc-discuss mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnu-misc-discuss
