> Currently, the modification I have is very rough, but I would be > happy to give the source code to anyone who wants it. It basically > ponders the top 10 expected responses, and checks back for user > input between pondering each move. If the opponent has made one of > the moves that has been pondered, GNU Go doesn't need to consider a > response, and instantly responds. The idea is to save some time, > since from what I understand GNU Go lowers its skill level when > running low on time. No threads or extra processes are spawned > here.
This sounds potentially very useful! I can imagine that if the opponent is playing very quickly and not making the expected moves this could cause GNU Go to play more slowly, and there could also be persistent cache issues. But these might be minor problems. Could you show us the modification? Daniel Bump _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel