> I don't have a problem with it having a high value since it does solve
> the problems it claims, although only temporarily, but it should be
> valued lower than the effective move, in this case T6. Now it's 29.21
> for Q7 and 28.90 for T6 so a simple workaround would be to add a
> modest negative shape value for playing into snapback. There are,
> however, oddities in the territorial valuation, which maybe should be
> investigated first.

It seems to me that unless it is to make a ko threat,
a snapback capture is never the correct move. This is a
sanity check that is easy to implement reliably. Maybe
after the trymove at value_moves.c:887 one should bail
out if the move is a snapback capture.

Dan



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