> I seem to be able to change the dragon status just fine > (change_dragon_status) but it does not seem to change the results of > whose_territory. And furthermore, dragon_status seems to mark all the > territory as UNKNOWN. > > I know people must have solved this before (e.g. Goban for Mac OS X). > Any suggestions? I hope i'm not missing something obvious but i've > been digging through the code with no success.
It seems to me that the client must can have its own opinion of life and death, independent of GNU Go's opinion. The client queries GNU Go as to the status of stones, but if the user overrides these, then it takes the user's word that GNU Go is wrong. (Which at the end of the game will not be often.) Then the client will count the game rather than asking GNU Go to count it. This is easy to implement. Dan _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel