It seems to me that this might be achievable relatively easily by using combinations of the standard commandline options: --nofuseki ; --mc-games-per-level <some small number>; etc.
cheers stuart On Thu, Sep 12, 2013 at 9:22 AM, Brenden Towey <marksp...@sbcglobal.net>wrote: > On 9/7/2013 9:23 PM, Timothy J Frahm wrote: > >> Level one, of your GNU Go, is too difficult. There is nothing to keep a >> novice player interested. Using GNU Go is too disheartening. I'm able to >> get up to level 5, against the computer, on other AI, but for some reason, >> GNU Go has ten levels, yet the first level is too difficult. >> > > I can't speak for any of the developers, but trying to produce reasonable > "dumber" AI seems like it would magnify the effort needed for maintaining > GNU Go significantly. A program with 10 levels would probably be > equivalent to trying to maintain 10 different AI engines. > > I think a better solution would be to find actual players closer to your > level. Go is more fun as a social activity anyway. Try KGS (see link > below). They have a ton of bots (including several GNU Go bots) as well as > a ton of actual players. They also review games and seem interested in > helping out new players. You'll learn more playing real people, imo, than > you will from a "dumbed down" AI, as those are frankly easy to trick. > > http://www.gokgs.com/ > > > > > ______________________________**_________________ > gnugo-devel mailing list > gnugo-devel@gnu.org > https://lists.gnu.org/mailman/**listinfo/gnugo-devel<https://lists.gnu.org/mailman/listinfo/gnugo-devel> >
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