It seems to me that this might be achievable relatively easily by using
combinations of the standard commandline options: --nofuseki
; --mc-games-per-level  <some small number>; etc.

cheers
stuart


On Thu, Sep 12, 2013 at 9:22 AM, Brenden Towey <marksp...@sbcglobal.net>wrote:

> On 9/7/2013 9:23 PM, Timothy J Frahm wrote:
>
>> Level one, of your GNU Go, is too difficult. There is nothing to keep a
>> novice player interested. Using GNU Go is too disheartening. I'm able to
>> get up to level 5, against the computer, on other AI, but for some reason,
>> GNU Go has ten levels, yet the first level is too difficult.
>>
>
> I can't speak for any of the developers, but trying to produce reasonable
> "dumber" AI seems like it would magnify the effort needed for maintaining
> GNU Go significantly.  A program with 10 levels would probably be
> equivalent to trying to maintain 10 different AI engines.
>
> I think a better solution would be to find actual players closer to your
> level.  Go is more fun as a social activity anyway.  Try KGS (see link
> below).  They have a ton of bots (including several GNU Go bots) as well as
> a ton of actual players.  They also review games and seem interested in
> helping out new players.  You'll learn more playing real people, imo, than
> you will from a "dumbed down" AI, as those are frankly easy to trick.
>
> http://www.gokgs.com/
>
>
>
>
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