Last month I had a build failure for GPGME 1.8 on macOS. I reported it
to the list and received a useful answer about a custom preprocessor
define that should've been, but was apparently was not, used.
Unfortunately I didn't write this down, and the email thread is not in
the archive. (Only one message seems to be:
Can anyone give me once again the magic invocation needed? Thanks. :)
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