Author: mlytwyn
Date: Sat Aug 22 17:57:26 2015
New Revision: 38916

URL: http://svn.gna.org/viewcvs/gnustep?rev=38916&view=rev
Log:
Add comment to NSButtonCell.m describing the reason for the change

Modified:
    libs/gui/branches/gnustep_testplant_branch/Source/NSButtonCell.m

Modified: libs/gui/branches/gnustep_testplant_branch/Source/NSButtonCell.m
URL: 
http://svn.gna.org/viewcvs/gnustep/libs/gui/branches/gnustep_testplant_branch/Source/NSButtonCell.m?rev=38916&r1=38915&r2=38916&view=diff
==============================================================================
--- libs/gui/branches/gnustep_testplant_branch/Source/NSButtonCell.m    
(original)
+++ libs/gui/branches/gnustep_testplant_branch/Source/NSButtonCell.m    Sat Aug 
22 17:57:26 2015
@@ -1122,6 +1122,10 @@
           || [controlView mouse: [[controlView window] 
mouseLocationOutsideOfEventStream] 
                           inRect: cellFrame]))
     {
+      // Testplat-MAL-2015-08-22: Turns out this draw is using the full
+      // frame as opposed to the reduced frame.  This ends up drawing
+      // buttons way too big compared to Cocoa version...
+      // Question is: what is the correct solution?
       cellFrame = [self drawingRectForBounds:cellFrame];
       [self drawBezelWithFrame: cellFrame inView: controlView];
     }


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