Xavier, You've given little information about what you're actually trying to do. Your email details how you would like to solve the issue, but doesn't clearly define what the issue is.
Based on the fact that you briefly mention OpenGL, I assume you want to make a GNUstep application which displays OpenGL graphics. GNUstep has an implementation of NSOpenGLView which allows OpenGL to be directly displayed in the view. GNUstep does this by creating an OpenGL window and reparenting it to the view, thus not incurring any overhead. Is there some issue with using this? Later, GJC --Gregory Casamento ----- Original Message ---- From: [EMAIL PROTECTED] To: [email protected] Sent: Sunday, September 10, 2006 11:59:00 AM Subject: question to backend/gui guru... Hello I intend to write a SDL+OpenGL application based on gnustep. I can use gnustep-base without problem, but i'd like to use some parts of gnustep-gui (event management, ...) without any graphic or window class/function. SDL dont provides any graphic function, and I dont want to write à full SDL+OpenGL backend !! I dont want to rewrite gnustep in any way. I only want to compile the classes i need in gnustep-gui. But I understand I would have to write a partial backend, a "SDL-server", like "win32" or "X11" ones (i hope i can do that...) I wonder if it would be easy (or at least feasible) to split/compile gnustep-back and gnustep-gui in two parts : "server" and "system" on one side, and "graphics" and "gui" on the other side. (and then use only (SDL-)server/system) Any informations about dependances between classes will be welcome ! Its quite obscur for me... :o\ In brief : feasible or not ? thnks in advance ! Xavier _______________________________________________ Gnustep-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnustep-dev _______________________________________________ Gnustep-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnustep-dev
