Guys, currently the code which configures the backend graphics context
looks like this:
/* What backend context? */
if ([defs stringForKey: @"GSContext"])
context = [defs stringForKey: @"GSContext"];
if ([context isEqual: @"xdps"])
contextClass = NSClassFromString(@"NSDPSContext");
else if ([context isEqual: @"art"])
contextClass = NSClassFromString(@"ARTContext");
else if ([context isEqual: @"winlib"])
contextClass = NSClassFromString(@"WIN32Context");
else if ([context isEqual: @"cairo"])
contextClass = NSClassFromString(@"CairoContext");
else
contextClass = NSClassFromString(@"XGContext");
I think that this information should come from the backend bundles
plist if possible. This way it's possible to create a backend without
needing to modify backend code directly.
Any thoughts?
Later, GC
--
Gregory Casamento
Open Logic Corporation, Principal Consultant
yahoo/skype: greg_casamento, aol: gjcasa
(240)274-9630 (Cell)
http://www.gnustep.org
http://heronsperch.blogspot.com
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