On Wed, Feb 20, 2013 at 10:24 AM, Fred Kiefer <[email protected]> wrote:

> We don't add another timer here. The code just uses the same timer for a
> different runloop mode. This should allow the existing invalidation code to
> handle the timer correctly.
>
> From your comment I understand that you don't know too much details about
> our timer implementation. Let me state one point why I am reluctant to
> commit this change without comments from Richard or anybody else who
> understands that implementation: Some time ago we had a long standing bug
> in base that resulted in timers that were added for two modes not being
> handled correctly. There is a comment in the code now of this being fixed.
> Even though the change in gui looks completely harmless, it could result
> trigger a bug somewhere else.


Any downsides to having two timers, then, aside from uglier code? At least
for this release.

-- 
Ivan Vučica - [email protected]
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