First thanks for you reply. 
Because in fact, I have about more than 10 different struct types (maybe 
more and more), your suggest is good, this is better
type Info struct{
    typeStr string // store the type info to decode IData
    IData interface{}
}

But I don't like to send the typeInfo through rpc call(I'm using gob to do 
rpc call),maybe there's a better way to do it, just I haven't found it。

在 2017年1月18日星期三 UTC+8上午11:12:05,Felipe Spinolo写道:
>
> Why not just create a wrapper struct? Something like:
>
> type Mixed struct{
>     A *A
>     B *B
> }
>
> And then just encode/decode that?
>
> On Tuesday, January 17, 2017 at 1:16:37 PM UTC-8, casp...@gmail.com wrote:
>>
>> I got two struct types encoded into bytes by gob, I want to decode the 
>> bytes into a specific struct, is it possible without try all struct 
>> types(maybe 3 or more struct types)?
>>
>>  I want to decode bytes without specify which elem in mixedBytes is 
>> struct A, and which is struct B.
>> This is the playground url:  https://play.golang.org/p/F0Wp5eWdGu
>>
>> Is is possible to implement it by a map or something like this?
>>
>> var typesMap = map[string]reflect.Value{
>>     "A": reflect.ValueOf(A{}),
>>     "B": reflect.ValueOf(B{}),
>> }
>>
>>
>>
>>

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