Those packages use cgo, so you will need a gcc-based toolchain for
your target platform. Either you will have to build it yourself
(doing that on Windows is probably challenging), or perhaps you can
find a prebuilt gcc (good luck with that). Make sure to install the
relevant OpenGL headers and libraries for your target and that your
cross-compiler can find them.

Then you can just do something like (substitute for your target):

CGO_ENABLED=1 CC=sparcv9-solaris2.12-gcc GOOS=solaris GOARCH=sparc64 go
build foo

Depending on a few other factors you might or might not need to
explicitely set internal or external linking.

CGO_ENABLED=1 CC=sparcv9-solaris2.12-gcc GOOS=solaris GOARCH=sparc64 go
build -ldflags='-linkmode=external' foo

If I were you, I would rather find a way to build natively.

-- 
Aram Hăvărneanu

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