Apologies, typo. This is it: https://play.golang.org/p/9XWoCiUH2D

On Thu, Aug 24, 2017 at 8:39 AM, Rob Pike <r...@golang.org> wrote:
> I believe there is no safe (that is, unsafe-free) way to discover the
> native byte order. In a sense, this is because depending on the native
> byte order is intrinsically unsafe. It is by definition not portable.
> It is a terrible design decision.
>
> By the way, that program may work but it's not sound. It has a hidden
> assumption about how bytes are laid out in arrays and the
> correspondence with words. (Some machines, like the PDP-11, actually
> confused some matters like this). This is a better way to discover the
> byte order, at which point you can use portable methods from
> encoding/binary: https://play.golang.org/p/7svQ66wl7I
>
> -rob
>
> On Thu, Aug 24, 2017 at 8:24 AM,  <djad...@gmail.com> wrote:
>> It use unsafe, but works even in playground:
>> https://play.golang.org/p/S1rw157M9C
>>
>>
>> On Wednesday, August 23, 2017 at 3:49:39 PM UTC+3, Christian von Kietzell
>> wrote:
>>>
>>> Hi,
>>>
>>> I've stumbled across a problem I don't know how to solve.
>>>
>>> I'm trying to read (from stdin) four bytes into a uint32 value. Those
>>> bytes are provided in _native_ byte order by an external program.[*1]
>>>
>>> Since I've found nothing in the standard library to determine the
>>> machine's native byte order I can't decide whether to use
>>> binary.BigEndian.Uint32 or binary.LittleEndian.Uint32.
>>>
>>> Is there a way without involving package unsafe? Am I missing something
>>> obvious?
>>>
>>> [*1] The data comes from a web browser extension using the native
>>> messaging API, which specifies that messages sent to external programs
>>> are prefixed with the 32-bit length of the message in native byte order.
>>>
>>>
>>> Thanks,
>>> Chris
>>>
>>> --
>>> Nothing to see here. Move along.
>>
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