I'm having a problem building an ios framework that depends on a OpenGL
library.
if this is the file:
package gfx
import (
"github.com/goxjs/gl"
)
func test() {
gl.Clear(gl.COLOR_BUFFER_BIT)
}
This is the build output:
gomobile bind -target=ios
gomobile: go install
-pkgdir=/Users/johnteasdale/gocode/pkg/gomobile/pkg_darwin_arm
-tags ios github.com/jpteasdale/gfx failed: exit status 2
# github.com/jpteasdale/gfx/vendor/github.com/go-gl/gl/v2.1/gl
ld: framework not found OpenGL
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
I know where the framework is:
ls /System/Library/Frameworks/OpenGL.framework
Headers Libraries Modules OpenGL Resources Versions
I've tried all of the following with the same result:
gomobile bind -target=ios -ldflags "-L /System/Library/Frameworks"
gomobile bind -target=ios -ldflags "-F /System/Library/Frameworks"
gomobile bind -target=ios -ldflags "-extldflags -F
/System/Library/Frameworks"
LDFAGS="-F/System/Library/Frameworks" gomobile bind -target=ios
CGO_LDFLAGS="-F /System/Library/Frameworks" gomobile bind -target=io
There isn't much documentaiton on this, so I was hoping one of y'all had
seen this before.
Versions:
macOS 10.13.2
go version
go version go1.9.2 darwin/amd64
gomobile version
gomobile version +5704e18 Mon Jan 22 17:02:51 2018 +0000 (android,ios);
androidSDK=
clang -v
Apple LLVM version 9.0.0 (clang-900.0.39.2)
Target: x86_64-apple-darwin17.3.0
Thread model: posix
InstalledDir:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
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